Here's the final version of the "Share the Road Animation, complete with the bicycle wheel sound effect and After Effect Light flares on the reflector flashes.
Tuesday, October 8, 2013
Share the Road Final Animation Verison
Here's the final version of the "Share the Road Animation, complete with the bicycle wheel sound effect and After Effect Light flares on the reflector flashes.
Wednesday, October 2, 2013
Tuesday, October 1, 2013
Share the Road Poster One
The first of three posters designed for the "Share the Road" assignment in my ArtDM 190 class; for the posters, I've decided to go for a Bauhaus style, using elements and colors taken from my accompanying Animation. Each poster elaborates on one of the three bullet points from the animation to create a single unified campaign.
Monday, September 30, 2013
Share the Road Part II
Second Draft of 'Share the Road' animation. I removed the road piece, which just wasn't working how I wanted, and replaced the logo and text with cleaner, more unified versions.
Thursday, September 26, 2013
Rough Video for 'Share the Road'
This is a rough video I am working on for my ArtDM 190 class with Joann Denning; this project includes making an animation for the 'Share the Road' organization. This is very rough - no light effects yet.
Tuesday, September 17, 2013
Friday, September 13, 2013
The Dalek Movie
So, I found my video file for my Dalek animation - unfortunately, this is the one before the sound file was added. I'm still looking for that menacing machine voice yelling 'Exterminate!'. But, you can see how smooth the motion is, and catch a glimpse of the gun firing off in the last frames.
Modeled and animated in Blender.
Modeled and animated in Blender.
The Final
Our final was a full figure drawing, with a backdrop, on colored paper with highlights and shadows. Compare this to the very first model drawing I did. Thanks again to Jane Fisher for moving me out of stick figure drawing and into a real where I can finally create actual human beings.
Muybridge Study Boy's Jump
This was our final motion study piece; we were required to do a motion study - Muybridge's photographs were suggested as a source. To get a further sense of this drawing from old photograph, I drew it on distressed paper I found in my wife's collection. that bright fade line you see in the center is an artifact of the paper, not my camera. The whole thing turned out really well.
Motion Studies
A quick sketch in Conte crayon of the same figure at four points of motion (the white figure in the back is barely noticeable). Even though this was a fast sketch, I really like the way it works.
The Singer
The point of the exercise here was to take a photograph and reproduce it as a sketch. Or, in my case, look at the photograph, make the right arm twice the length it should be, then realize what you've done when it was too late. :P
Reclining Nude
Our one and only traditionally posed nude, mostly as an exercise in foreshortening. Not my best execution.
More Full Figure
Three more figures, again in chronological order. The first one is on white paper, the second two on colored paper
Full Figure
A succession of full body sketches, done on different days and presented in chronological order, with steady improvement at each stage.
Very First Figure Model
So, this was our first model on our first day of class. We were told to take out time, and draw what we saw. The drawing is recognizable as a human being, so that was good. From here, we had to tear down everything we knew about drawing and go back to basic shapes, shading, etc.
We then came back to these drawings at the end of class to compare how much we'd learned.
Head Studies
Two head studies - one fron early in the class, one from later. The bottom one is on colored paper, which accounts for the stronger contrast. My shading certainly improved in the interim, as did my attention to things like the proper form of the nose.
Leg Studies
Lower Body/Leg studies. The upper one is a study from earlier in the class, the bottom from later in the class. You can start to see refinement in my line and better shading technique.
Foot Studies
A pair of foot studies. This is much later in the class, when we started really working on proportion and proper form shading.
Hands and Feet
We had major assignment devoted specifically to hands and feet. My first attempt (the upper one) I ended up having to redo; the professor marked me off for not showing the top nail of the pointing finger in the bottom right, even though the perspective is actually from _underneath_ the finger. Apparently, my actual vision of the object (my own hand, no less) didn't count as much as Fisher's decision of what I should have been seeing. Word to the wise students - you are going to get into disagreements with professors from time to time. You may not win, but you owe it to yourself to argue that case. At college level, you aren't a child to be talked down to anymore.
Figure Practice
These are five minute warm up studies; I can tell because we were told not to concentrate on the faces during warm ups, and as a result all my figures have boxes for heads.
Orphaned Ink Drawing
This is actually my first attempt at an ink drawing. Five minutes max, and I'd never done this technique before.
More Early sketch
These are taken from artist warm-ups; our models would run through ten poses in fairly rapid succession first thing in the morning, to get us visualizing and drawing right away.
Earliest Sketches
Some of the very earliest sketches; blocking in shapes, working on form and gesture. Notice how light the drawings are - that's timidity. I was so worried about 'drawing poorly' that I was barely scratching the paper. Still working on that a bit in some of my sketches.
Self-Portrait
Self Portrait for a class assignment. Looking a little flat - needed to improve the curvature of the mouth area.
Masterwork Redraw
One of our first assignments was to redraw a masterwork; this piece is a nude study from Ingres. Really early in the class so the figure is not quite proportioned right.
Pen and Ink
Unfortunately, we only had one week to work on pen and ink; this is a skill I'd like to get back to and refine.
Yet More Skeletons
Another skeleton torso study - this one was used as a study guide for a test, as is indicated by the notes in the upper left. Below, a full skeleton and separate skull study.
Figure Drawing Archive
Coming up next, a ton of posts from my Figurative Drawing class, taught by Jane Fisher. This covers several weeks of drawing exercises, most with live models. Before this class, I'd had one intro to drawing, but my figures were basically trumped up stick-people. I marvel at the amount of progress made over time in this class.
Wednesday, September 4, 2013
Submarine
Here are the test renders for the Submarine used in the Trench; I managed some nice detail in the bolts on the sides of the Sub using Mudbox, not to mention some fancy geometry to make the propellers look good (they are actually animated to spin as well). The material in the front of the top pontoons and the camera casing underneath are self-luminous to create the illusion of working lights. My modeling has definitely been improving over my last few projects.
The Trench
This is a test render for a work in progress; the submarine model I created is the first in which I used Mudbox to create some small detail (I'll post a render of the sub itself in a bit). I've been trying to work out different ways to create an underwater environment, including effects in Maya or in After Effects. We'll see how it goes.
Another Concept Sketch
This concept sketch is much newer; I obtained a Wacom a short while ago, and started practicing with it in Illustrator. I'm still getting used to drawing with the tablet, but my skills are steadily improving.
Tuesday, September 3, 2013
Harlequinn
This character concept sketch is one I'm particularly proud of; I created it during the time I was taking Arthur King's ArtDM 165 Cartoon Drawing class, using some drawing techniques glean from that course.
Cool Drink
An ordinary glass of water....but a neat project. In addition to learning to understand ray tracing and creating proper glassy materials in Blender, this render uses the light represented in the photo to cast light on the glass itself. A really neat trick for integrating multiple media.
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